![]() These elements, together with the exchange system, have taken away a lot of the charm that the old school G-Gens had, which was the strategy and proper in-universe MS development progress. So for the first dozens of leveling you were discouraged from putting improvements on damage for instance, because you will get more out of it at later levels. So, literally, every stages becomes a huge chore of exp management if you want optimal stats up, where you only fill each suit's bar to 97% or so with only one pixel left, then use another line of not-yet-filled suits to be milked, until you have reached platinum Haro then your suits can safely LV up.Īnd if I don't remember it wrong, Spirits had an extra layer of LV progression where your boost was the lowest at low level, and it scales up as you level higher. ![]() The biggest problem with the Haro rank, and this specific part they promptly removed from the following games after Spirits and Portable, was that the stat upgrade you get from leveling up scales with the current Haro meter you are in.
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June 2023
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